Skinned Mesh Renderer Force Matrix Recalculation Per Render#
Mesh / Skinned Mesh Renderer / Skinned Mesh Renderer Force Matrix Recalculation Per Render
Can Read
Can Write
Description#
The Force Matrix Recalculation Per Render property of the Skinned Mesh Renderer component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Set]
[Title("Skinned Mesh Renderer Force Matrix Recalculation Per Render")]
[Category("Mesh/Skinned Mesh Renderer/Force Matrix Recalculation Per Render")]
[Description("The Force Matrix Recalculation Per Render property of the Skinned Mesh Renderer component")]
[Image(typeof(IconSkinMesh), ColorTheme.Type.Blue)]
[Serializable]
public class GenTypeBool_SkinnedMeshRenderer_ForceMatrixRecalculationPerRender : TypeBool
{
[SerializeField] private GetGameObject m_SkinnedMeshRenderer = new GetGameObject(
new GenTypeGameObject_SkinnedMeshRenderer()
);
public override bool GetPreview(GameObject source)
{
GameObject instance = this.m_SkinnedMeshRenderer.GetPreview(source);
if (instance == null) return default;
SkinnedMeshRenderer component = instance.GetComponent<SkinnedMeshRenderer>();
return component != null ? component.forceMatrixRecalculationPerRender : default;
}
public override bool Get(Args args)
{
SkinnedMeshRenderer instance = this.m_SkinnedMeshRenderer.Get<SkinnedMeshRenderer>(args);
return instance != null
? instance.forceMatrixRecalculationPerRender
: default;
}
public override void Set(bool value, Args args)
{
SkinnedMeshRenderer component = this.m_SkinnedMeshRenderer.Get<SkinnedMeshRenderer>(args);
if (component != null) component.forceMatrixRecalculationPerRender = (bool) value;
}
public override string ToString()
{
return $"{this.m_SkinnedMeshRenderer} Force Matrix Recalculation Per Render";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}