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Renderer Ray Tracing Acceleration Structure Build Flags Override#

Mesh / Renderer / Renderer Ray Tracing Acceleration Structure Build Flags Override

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  • Can Write

Description#

The Ray Tracing Acceleration Structure Build Flags Override property of the Renderer component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Renderer Ray Tracing Acceleration Structure Build Flags Override")]
    [Category("Mesh/Renderer/Ray Tracing Acceleration Structure Build Flags Override")]
    [Description("The Ray Tracing Acceleration Structure Build Flags Override property of the Renderer component")]
    
    [Image(typeof(IconMesh), ColorTheme.Type.Blue)]
    
    [Serializable]
    public class GenTypeBool_Renderer_RayTracingAccelerationStructureBuildFlagsOverride : TypeBool
    {
        [SerializeField] private GetGameObject m_Renderer = new GetGameObject(
            new GenTypeGameObject_Renderer()
        );
        
        public override bool GetPreview(GameObject source)
        {
            GameObject instance = this.m_Renderer.GetPreview(source);
            if (instance == null) return default;
            
            Renderer component = instance.GetComponent<Renderer>();
            return component != null ? component.rayTracingAccelerationStructureBuildFlagsOverride : default;
        }
        
        public override bool Get(Args args)
        {
            Renderer instance = this.m_Renderer.Get<Renderer>(args);
            return instance != null
                ? instance.rayTracingAccelerationStructureBuildFlagsOverride
                : default;
        }
        
        public override void Set(bool value, Args args)
        {
            Renderer component = this.m_Renderer.Get<Renderer>(args);
            if (component != null) component.rayTracingAccelerationStructureBuildFlagsOverride = (bool) value;
        }
        
        public override string ToString()
        {
            return $"{this.m_Renderer} Ray Tracing Acceleration Structure Build Flags Override";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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