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Visual Effect Has Bool#

Effects / Visual Effect / Visual Effect Has Bool NameID

  • Can Read

  • Cannot Write

Description#

Returns the execution of Has Bool method on the Visual Effect component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.VFX;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Visual Effect Has Bool")]
    [Category("Effects/Visual Effect/Has Bool", "NameID")]
    [Description("Returns the execution of Has Bool method on the Visual Effect component")]
    
    [Image(typeof(IconVisualEffect), ColorTheme.Type.Yellow)]
    [Keywords("Effect")]
    
    [Serializable]
    public class GenTypeBool_VisualEffect_HasBool_1_IntNameID : TypeBool
    {
        [SerializeField] private GetGameObject m_VisualEffect = new GetGameObject(
            new GenTypeGameObject_VisualEffect()
        );
        
        [SerializeField] private GetInteger m_NameID = new GetInteger();
        
        public override bool Get(Args args)
        {
            VisualEffect component = this.m_VisualEffect.Get<VisualEffect>(args);
            if (component == null) return default;
            
            bool value = (bool) component.HasBool(
                (int) this.m_NameID.Get(args)
            );
            
            return value;
        }
        
        public override string ToString()
        {
            return $"{this.m_VisualEffect} Has Bool ({this.m_NameID})";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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