Trail Renderer Generate Lighting Data#
Effects / Trail Renderer / Trail Renderer Generate Lighting Data
Can Read
Can Write
Description#
The Generate Lighting Data property of the Trail Renderer component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Set]
[Title("Trail Renderer Generate Lighting Data")]
[Category("Effects/Trail Renderer/Generate Lighting Data")]
[Description("The Generate Lighting Data property of the Trail Renderer component")]
[Image(typeof(IconTrailRenderer), ColorTheme.Type.Blue, typeof(BadgeEye))]
[Keywords("Effect")]
[Serializable]
public class GenTypeBool_TrailRenderer_GenerateLightingData : TypeBool
{
[SerializeField] private GetGameObject m_TrailRenderer = new GetGameObject(
new GenTypeGameObject_TrailRenderer()
);
public override bool GetPreview(GameObject source)
{
GameObject instance = this.m_TrailRenderer.GetPreview(source);
if (instance == null) return default;
TrailRenderer component = instance.GetComponent<TrailRenderer>();
return component != null ? component.generateLightingData : default;
}
public override bool Get(Args args)
{
TrailRenderer instance = this.m_TrailRenderer.Get<TrailRenderer>(args);
return instance != null
? instance.generateLightingData
: default;
}
public override void Set(bool value, Args args)
{
TrailRenderer component = this.m_TrailRenderer.Get<TrailRenderer>(args);
if (component != null) component.generateLightingData = (bool) value;
}
public override string ToString()
{
return $"{this.m_TrailRenderer} Generate Lighting Data";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}