Audio Source Gamepad Speaker Supports Output Type#
Audio / Audio Source / Audio Source Gamepad Speaker Supports Output Type
Can Read
Cannot Write
Description#
Returns the execution of Gamepad Speaker Supports Output Type static method on the Audio Source class
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Audio;
namespace VisualScript.Runtime
{
[Get]
[Title("Audio Source Gamepad Speaker Supports Output Type")]
[Category("Audio/Audio Source/Gamepad Speaker Supports Output Type")]
[Description("Returns the execution of Gamepad Speaker Supports Output Type static method on the Audio Source class")]
[Image(typeof(IconAudioSource), ColorTheme.Type.Yellow)]
[Keywords("Audio, Sound, Music, Ambient, Sfx")]
[Serializable]
public class GenTypeBool_AudioSource_GamepadSpeakerSupportsOutputType_1 : TypeBool
{
[SerializeField] private GamepadSpeakerOutputType m_OutputType = default;
public override bool Get(Args args)
{
bool value = (bool) AudioSource.GamepadSpeakerSupportsOutputType(
this.m_OutputType
);
return value;
}
public override string ToString()
{
return $"Audio Source Gamepad Speaker Supports Output Type ({this.m_OutputType})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}