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On Mouse Exit#

Input / Cursor / On Mouse Exit

Description#

Executed when the cursor exits the target collider

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("On Mouse Exit")]
    [Image(typeof(IconMouse), ColorTheme.Type.Lime, typeof(BadgeCubeOutline))]

    [Description("Executed when the cursor exits the target collider")]
    [Category("Input/Cursor/On Mouse Exit")]

    [Keywords("Hover", "Out", "Leave", "Collider", "Cursor", "Pick", "Touch")]

    [Serializable]
    public class TriggerCoreMouseExit : TriggerHandleSourceBase<HandleOnMouseExit>
    {
        // PROPERTIES: ----------------------------------------------------------------------------

        protected override string GetTitle(GameObject source) => $"{this.SourceName} Mouse Exit";

        // OVERRIDE METHODS: ----------------------------------------------------------------------

        protected override void OnTrigger(GameObject target)
        {
            using Args args = Args.Get(this.Component, target);
            this.Run(args);
        }
    }
}
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