Set Layout Element Max Height#
UI / Layout / Layout Element / Set Layout Element Max Height
Description#
Sets the Max Height property of Layout Element component
Parameters#
| Name | Description |
|---|---|
| Layout Element | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
namespace VisualScript.Runtime
{
[Title("Set Layout Element Max Height")]
[Category("UI/Layout/Layout Element/Max Height")]
[Description("Sets the Max Height property of Layout Element component")]
[Image(typeof(IconLayoutElement), ColorTheme.Type.TextLight)]
[Keywords("UI, Layout")]
[Parameter("Layout Element")]
[Parameter("Value")]
[Serializable]
public class GenInstructionNumber_LayoutElement_SetMaxHeight : Instruction
{
[SerializeField] private GetGameObject m_LayoutElement = new GetGameObject(
new GenTypeGameObject_LayoutElement()
);
[SerializeField] private GetNumber m_Value = new GetNumber();
[SerializeField] private TweenTransition m_Transition = new TweenTransition();
[NonSerialized] private bool m_IsComplete;
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Max Height");
return $"{this.m_LayoutElement} {member} = {this.m_Value}{this.m_Transition}";
}
[NonSerialized] private Action<Component, float> m_CallOnUpdate;
[NonSerialized] private Action m_CallOnFinish;
[NonSerialized] private Func<bool> m_CallIsComplete;
protected override async Awaitable Run(Args args)
{
LayoutElement component = this.m_LayoutElement.Get<LayoutElement>(args);
if (component == null) return;
bool wait = this.m_Transition.Await;
this.m_IsComplete = false;
this.m_CallOnUpdate ??= this.OnUpdate;
this.m_CallOnFinish ??= this.OnFinish;
this.m_CallIsComplete ??= this.IsComplete;
TweenManager.Run(new TweenInstanceInput<float>(
component,
"maxHeight",
component.maxHeight,
(float) this.m_Value.Get(args),
this.m_CallOnUpdate,
wait ? this.m_CallOnFinish : null,
this.m_Transition.GetDuration(args),
this.m_Transition.EaseMode,
this.m_Transition.TimeMode
));
if (wait) await this.Until(this.m_CallIsComplete);
}
private void OnUpdate(Component component, float value)
{
if (component is not LayoutElement componentLayoutElement) return;
componentLayoutElement.maxHeight = value;
}
private void OnFinish() => this.m_IsComplete = true;
private bool IsComplete() => this.m_IsComplete;
}
}