Tilemap Clear All Editor Preview Tiles#
Tilemap / Tilemap Clear All Editor Preview Tiles
Description#
Executes the Clear All Editor Preview Tiles method on the Tilemap component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Tilemaps;
using Unity.Collections;
namespace VisualScript.Runtime
{
[Title("Tilemap Clear All Editor Preview Tiles")]
[Category("Tilemap/Clear All Editor Preview Tiles")]
[Description("Executes the Clear All Editor Preview Tiles method on the Tilemap component")]
[Image(typeof(IconTilemap), ColorTheme.Type.Purple)]
[Keywords("Tile, Map")]
[Serializable]
public class GenInstructionTilemap_ClearAllEditorPreviewTiles_0 : Instruction
{
[SerializeField] private GetGameObject m_Tilemap = new GetGameObject(
new GenTypeGameObject_Tilemap()
);
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Clear All Editor Preview Tiles");
return $"{this.m_Tilemap} {method}";
}
protected override Awaitable Run(Args args)
{
Tilemap component = this.m_Tilemap.Get<Tilemap>(args);
if (component == null) return Done;
component.ClearAllEditorPreviewTiles();
return Done;
}
}
}