Tilemap Swap Tile#
Tilemap / Tilemap Swap Tile
Description#
Executes the Swap Tile method on the Tilemap component
Parameters#
| Name | Description |
|---|---|
| Change Tile | |
| New Tile |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Tilemaps;
using Unity.Collections;
namespace VisualScript.Runtime
{
[Title("Tilemap Swap Tile")]
[Category("Tilemap/Swap Tile")]
[Description("Executes the Swap Tile method on the Tilemap component")]
[Image(typeof(IconTilemap), ColorTheme.Type.Purple)]
[Keywords("Tile, Map")]
[Parameter("Change Tile")]
[Parameter("New Tile")]
[Serializable]
public class GenInstructionTilemap_SwapTile_2 : Instruction
{
[SerializeField] private GetGameObject m_Tilemap = new GetGameObject(
new GenTypeGameObject_Tilemap()
);
[SerializeField] private GetScriptableObject m_ChangeTile = new GetScriptableObject();
[SerializeField] private GetScriptableObject m_NewTile = new GetScriptableObject();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Swap Tile");
return $"{this.m_Tilemap} {method} ({this.m_ChangeTile}, {this.m_NewTile})";
}
protected override Awaitable Run(Args args)
{
Tilemap component = this.m_Tilemap.Get<Tilemap>(args);
if (component == null) return Done;
component.SwapTile(
(TileBase) this.m_ChangeTile.Get(args),
(TileBase) this.m_NewTile.Get(args)
);
return Done;
}
}
}