Set Sprite Renderer Flip X#
Rendering / Sprite Renderer / Set Sprite Renderer Flip X
Description#
Sets the Flip X property of Sprite Renderer component
Parameters#
| Name | Description |
|---|---|
| Sprite Renderer | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Title("Set Sprite Renderer Flip X")]
[Category("Rendering/Sprite Renderer/Flip X")]
[Description("Sets the Flip X property of Sprite Renderer component")]
[Image(typeof(IconSprite), ColorTheme.Type.Purple, typeof(BadgeEye))]
[Parameter("Sprite Renderer")]
[Parameter("Value")]
[Serializable]
public class GenInstructionBool_SpriteRenderer_SetFlipX : Instruction
{
[SerializeField] private GetGameObject m_SpriteRenderer = new GetGameObject(
new GenTypeGameObject_SpriteRenderer()
);
[SerializeField] private GetBool m_Value = new GetBool();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Flip X");
return $"{this.m_SpriteRenderer} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
SpriteRenderer component = this.m_SpriteRenderer.Get<SpriteRenderer>(args);
if (component == null) return Done;
component.flipX = (bool) this.m_Value.Get(args);
return Done;
}
}
}