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Set Shader Global Maximum LOD#

Rendering / Shader / Set Shader Global Maximum LOD

Description#

Sets the Global Maximum LOD static property of the Shader class

Parameters#

Name Description
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Shader Global Maximum LOD")]
    [Category("Rendering/Shader/Global Maximum LOD")]
    [Description("Sets the Global Maximum LOD static property of the Shader class")]

    [Image(typeof(IconShader), ColorTheme.Type.Yellow)]
    [Keywords("Shader, Global, Material, Keyword")]

    [Parameter("Value")]

    [Serializable]
    public class GenInstructionInteger_Shader_SetGlobalMaximumLOD : Instruction
    {
        [SerializeField] private GetInteger m_Value = new GetInteger();

        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Shader");
            string member = TextUtils.ThemeAsKeyword("Global Maximum LOD");
            return $"{className} {member} = {this.m_Value}";
        }

        protected override Awaitable Run(Args args)
        {
            Shader.globalMaximumLOD = (int) this.m_Value.Get(args);

            return Done;
        }
    }
}
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