Set LOD Group Global Illumination LOD#
Rendering / LOD Group / Set LOD Group Global Illumination LOD
Description#
Sets the Global Illumination LOD property of LOD Group component
Parameters#
| Name | Description |
|---|---|
| LOD Group | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Title("Set LOD Group Global Illumination LOD")]
[Category("Rendering/LOD Group/Global Illumination LOD")]
[Description("Sets the Global Illumination LOD property of LOD Group component")]
[Image(typeof(IconLOD), ColorTheme.Type.Blue)]
[Parameter("LOD Group")]
[Parameter("Value")]
[Serializable]
public class GenInstructionInteger_LODGroup_SetGlobalIlluminationLOD : Instruction
{
[SerializeField] private GetGameObject m_LODGroup = new GetGameObject(
new GenTypeGameObject_LODGroup()
);
[SerializeField] private GetInteger m_Value = new GetInteger();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Global Illumination LOD");
return $"{this.m_LODGroup} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
LODGroup component = this.m_LODGroup.Get<LODGroup>(args);
if (component == null) return Done;
component.globalIlluminationLOD = (int) this.m_Value.Get(args);
return Done;
}
}
}