Set Light Use View Frustum For Shadow Caster Cull#
Rendering / Light / Set Light Use View Frustum For Shadow Caster Cull
Description#
Sets the Use View Frustum For Shadow Caster Cull property of Light component
Parameters#
| Name | Description |
|---|---|
| Light | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Title("Set Light Use View Frustum For Shadow Caster Cull")]
[Category("Rendering/Light/Use View Frustum For Shadow Caster Cull")]
[Description("Sets the Use View Frustum For Shadow Caster Cull property of Light component")]
[Image(typeof(IconLight), ColorTheme.Type.Yellow)]
[Parameter("Light")]
[Parameter("Value")]
[Serializable]
public class GenInstructionBool_Light_SetUseViewFrustumForShadowCasterCull : Instruction
{
[SerializeField] private GetGameObject m_Light = new GetGameObject(
new GenTypeGameObject_Light()
);
[SerializeField] private GetBool m_Value = new GetBool();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Use View Frustum For Shadow Caster Cull");
return $"{this.m_Light} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
Light component = this.m_Light.Get<Light>(args);
if (component == null) return Done;
component.useViewFrustumForShadowCasterCull = (bool) this.m_Value.Get(args);
return Done;
}
}
}