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Set Joint Auto Configure Connected Anchor#

Physics 3D / Joint / Set Joint Auto Configure Connected Anchor

Description#

Sets the Auto Configure Connected Anchor property of Joint component

Parameters#

Name Description
Joint
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Joint Auto Configure Connected Anchor")]
    [Category("Physics 3D/Joint/Auto Configure Connected Anchor")]
    [Description("Sets the Auto Configure Connected Anchor property of Joint component")]
    
    [Image(typeof(IconJoint), ColorTheme.Type.Lime)]
    [Keywords("Physics, 3D")]
    
    [Parameter("Joint")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionBool_Joint_SetAutoConfigureConnectedAnchor : Instruction
    {
        [SerializeField] private GetGameObject m_Joint = new GetGameObject(
            new GenTypeGameObject_Joint()
        );
        
        [SerializeField] private GetBool m_Value = new GetBool();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Auto Configure Connected Anchor");
            return $"{this.m_Joint} {member} = {this.m_Value}";
        }
        
        protected override Awaitable Run(Args args)
        {
            Joint component = this.m_Joint.Get<Joint>(args);
            if (component == null) return Done;
            
            component.autoConfigureConnectedAnchor = (bool) this.m_Value.Get(args);
            
            return Done;
        }
    }
}

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