Cloth Set Enabled Fading#
Physics 3D / Cloth / Cloth Set Enabled Fading Enabled, InterpolationTime
Description#
Executes the Set Enabled Fading method on the Cloth component
Parameters#
| Name | Description |
|---|---|
| Enabled | |
| Interpolation Time |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Cloth Set Enabled Fading")]
[Category("Physics 3D/Cloth/Set Enabled Fading", "Enabled, InterpolationTime")]
[Description("Executes the Set Enabled Fading method on the Cloth component")]
[Image(typeof(IconShirt), ColorTheme.Type.Lime)]
[Keywords("Physics, 3D, Kinematic")]
[Parameter("Enabled")]
[Parameter("Interpolation Time")]
[Serializable]
public class GenInstructionCloth_SetEnabledFading_2_BoolEnabled_FloatInterpolationTime : Instruction
{
[SerializeField] private GetGameObject m_Cloth = new GetGameObject(
new GenTypeGameObject_Cloth()
);
[SerializeField] private GetBool m_Enabled = new GetBool();
[SerializeField] private GetNumber m_InterpolationTime = new GetNumber();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Set Enabled Fading");
return $"{this.m_Cloth} {method} ({this.m_Enabled}, {this.m_InterpolationTime})";
}
protected override Awaitable Run(Args args)
{
Cloth component = this.m_Cloth.Get<Cloth>(args);
if (component == null) return Done;
component.SetEnabledFading(
(bool) this.m_Enabled.Get(args),
(float) this.m_InterpolationTime.Get(args)
);
return Done;
}
}
}