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Rigidbody 2D Move Position And Rotation#

Physics 2D / Rigidbody 2D / Rigidbody 2D Move Position And Rotation Position, Angle

Description#

Executes the Move Position And Rotation method on the Rigidbody 2D component

Parameters#

Name Description
Position
Angle

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Rigidbody 2D Move Position And Rotation")]
    [Category("Physics 2D/Rigidbody 2D/Move Position And Rotation", "Position, Angle")]
    [Description("Executes the Move Position And Rotation method on the Rigidbody 2D component")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Parameter("Position")]
    [Parameter("Angle")]
    
    [Serializable]
    public class GenInstructionRigidbody2D_MovePositionAndRotation_2_Vector2Position_FloatAngle : Instruction
    {
        [SerializeField] private GetGameObject m_Rigidbody2D = new GetGameObject(
            new GenTypeGameObject_Rigidbody2D()
        );
        
        [SerializeField] private GetVector2 m_Position = new GetVector2();
        
        [SerializeField] private GetNumber m_Angle = new GetNumber();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Move Position And Rotation");
            return $"{this.m_Rigidbody2D} {method} ({this.m_Position}, {this.m_Angle})";
        }
        
        protected override Awaitable Run(Args args)
        {
            Rigidbody2D component = this.m_Rigidbody2D.Get<Rigidbody2D>(args);
            if (component == null) return Done;
            
            component.MovePositionAndRotation(
                (Vector2) this.m_Position.Get(args),
                (float) this.m_Angle.Get(args)
            );
            
            return Done;
        }
    }
}

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