Rigidbody 2D Add Relative Force#
Physics 2D / Rigidbody 2D / Rigidbody 2D Add Relative Force RelativeForce, Mode
Description#
Executes the Add Relative Force method on the Rigidbody 2D component
Parameters#
| Name | Description |
|---|---|
| Relative Force | |
| Mode |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Rigidbody 2D Add Relative Force")]
[Category("Physics 2D/Rigidbody 2D/Add Relative Force", "RelativeForce, Mode")]
[Description("Executes the Add Relative Force method on the Rigidbody 2D component")]
[Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Parameter("Relative Force")]
[Parameter("Mode")]
[Serializable]
public class GenInstructionRigidbody2D_AddRelativeForce_2_Vector2RelativeForce_ForceMode2DMode : Instruction
{
[SerializeField] private GetGameObject m_Rigidbody2D = new GetGameObject(
new GenTypeGameObject_Rigidbody2D()
);
[SerializeField] private GetVector2 m_RelativeForce = new GetVector2();
[SerializeField] private ForceMode2D m_Mode = default;
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Add Relative Force");
return $"{this.m_Rigidbody2D} {method} ({this.m_RelativeForce}, {this.m_Mode})";
}
protected override Awaitable Run(Args args)
{
Rigidbody2D component = this.m_Rigidbody2D.Get<Rigidbody2D>(args);
if (component == null) return Done;
component.AddRelativeForce(
(Vector2) this.m_RelativeForce.Get(args),
this.m_Mode
);
return Done;
}
}
}