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Tilemap Collider 2D Process Tilemap Changes#

Physics 2D / Collider 2D / Tilemap Collider 2D / Tilemap Collider 2D Process Tilemap Changes

Description#

Executes the Process Tilemap Changes method on the Tilemap Collider 2D component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Tilemaps;

namespace VisualScript.Runtime
{
    [Title("Tilemap Collider 2D Process Tilemap Changes")]
    [Category("Physics 2D/Collider 2D/Tilemap Collider 2D/Process Tilemap Changes")]
    [Description("Executes the Process Tilemap Changes method on the Tilemap Collider 2D component")]
    
    [Image(typeof(IconTilemap), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Serializable]
    public class GenInstructionTilemapCollider2D_ProcessTilemapChanges_0 : Instruction
    {
        [SerializeField] private GetGameObject m_TilemapCollider2D = new GetGameObject(
            new GenTypeGameObject_TilemapCollider2D()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Process Tilemap Changes");
            return $"{this.m_TilemapCollider2D} {method}";
        }
        
        protected override Awaitable Run(Args args)
        {
            TilemapCollider2D component = this.m_TilemapCollider2D.Get<TilemapCollider2D>(args);
            if (component == null) return Done;
            
            component.ProcessTilemapChanges();
            
            return Done;
        }
    }
}

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