Set Collider 2D Composite Order#
Physics 2D / Collider 2D / Set Collider 2D Composite Order
Description#
Sets the Composite Order property of Collider 2D component
Parameters#
| Name | Description |
|---|---|
| Collider 2D | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Collider 2D Composite Order")]
[Category("Physics 2D/Collider 2D/Composite Order")]
[Description("Sets the Composite Order property of Collider 2D component")]
[Image(typeof(IconDiamondOutline), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Parameter("Collider 2D")]
[Parameter("Value")]
[Serializable]
public class GenInstructionInteger_Collider2D_SetCompositeOrder : Instruction
{
[SerializeField] private GetGameObject m_Collider2D = new GetGameObject(
new GenTypeGameObject_Collider2D()
);
[SerializeField] private GetInteger m_Value = new GetInteger();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Composite Order");
return $"{this.m_Collider2D} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
Collider2D component = this.m_Collider2D.Get<Collider2D>(args);
if (component == null) return Done;
component.compositeOrder = (int) this.m_Value.Get(args);
return Done;
}
}
}