Custom Collider 2D Clear Custom Shapes#
Physics 2D / Collider 2D / Custom Collider 2D / Custom Collider 2D Clear Custom Shapes ShapeIndex, ShapeCount
Description#
Executes the Clear Custom Shapes method on the Custom Collider 2D component
Parameters#
| Name | Description |
|---|---|
| Shape Index | |
| Shape Count |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Custom Collider 2D Clear Custom Shapes")]
[Category("Physics 2D/Collider 2D/Custom Collider 2D/Clear Custom Shapes", "ShapeIndex, ShapeCount")]
[Description("Executes the Clear Custom Shapes method on the Custom Collider 2D component")]
[Image(typeof(IconTool), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Parameter("Shape Index")]
[Parameter("Shape Count")]
[Serializable]
public class GenInstructionCustomCollider2D_ClearCustomShapes_2_IntShapeIndex_IntShapeCount : Instruction
{
[SerializeField] private GetGameObject m_CustomCollider2D = new GetGameObject(
new GenTypeGameObject_CustomCollider2D()
);
[SerializeField] private GetInteger m_ShapeIndex = new GetInteger();
[SerializeField] private GetInteger m_ShapeCount = new GetInteger();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Clear Custom Shapes");
return $"{this.m_CustomCollider2D} {method} ({this.m_ShapeIndex}, {this.m_ShapeCount})";
}
protected override Awaitable Run(Args args)
{
CustomCollider2D component = this.m_CustomCollider2D.Get<CustomCollider2D>(args);
if (component == null) return Done;
component.ClearCustomShapes(
(int) this.m_ShapeIndex.Get(args),
(int) this.m_ShapeCount.Get(args)
);
return Done;
}
}
}