Terrain Set Neighbors#
Miscellaneous / Terrain / Terrain Set Neighbors
Description#
Executes the Set Neighbors method on the Terrain component
Parameters#
| Name | Description |
|---|---|
| Left | |
| Top | |
| Right | |
| Bottom |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Terrain Set Neighbors")]
[Category("Miscellaneous/Terrain/Set Neighbors")]
[Description("Executes the Set Neighbors method on the Terrain component")]
[Image(typeof(IconTerrain), ColorTheme.Type.Lime)]
[Parameter("Left")]
[Parameter("Top")]
[Parameter("Right")]
[Parameter("Bottom")]
[Serializable]
public class GenInstructionTerrain_SetNeighbors_4 : Instruction
{
[SerializeField] private GetGameObject m_Terrain = new GetGameObject(
new GenTypeGameObject_Terrain()
);
[SerializeField] private GetGameObject m_Left = new GetGameObject();
[SerializeField] private GetGameObject m_Top = new GetGameObject();
[SerializeField] private GetGameObject m_Right = new GetGameObject();
[SerializeField] private GetGameObject m_Bottom = new GetGameObject();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Set Neighbors");
return $"{this.m_Terrain} {method} ({this.m_Left}, {this.m_Top}, {this.m_Right}, {this.m_Bottom})";
}
protected override Awaitable Run(Args args)
{
Terrain component = this.m_Terrain.Get<Terrain>(args);
if (component == null) return Done;
component.SetNeighbors(
(Terrain) this.m_Left.Get<Terrain>(args),
(Terrain) this.m_Top.Get<Terrain>(args),
(Terrain) this.m_Right.Get<Terrain>(args),
(Terrain) this.m_Bottom.Get<Terrain>(args)
);
return Done;
}
}
}