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Add Component#

Game Object / Component / Add Component

Description#

Adds a new component to the specified Game Object

Parameters#

Name Description
Game Object The game object reference
Component The type of component to add

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Add Component")]
    [Image(typeof(IconCubeOutline), ColorTheme.Type.TextLight, typeof(BadgePlus))]
    
    [Description("Adds a new component to the specified Game Object")]
    [Category("Game Object/Component/Add Component")]
    
    [Parameter("Game Object", "The game object reference")]
    [Parameter("Component", "The type of component to add")]
    
    [Keywords("Insert")]
    
    [Serializable]
    public class InstructionCoreGameObjectAddComponent : Instruction
    {
        [SerializeField] private GetGameObject m_GameObject = new GetGameObject();

        [SerializeField] private TypeReferenceComponent m_Component = new TypeReferenceComponent();

        protected override string GetTitle(GameObject source)
        {
            string component = TextUtils.ThemeAsConstant(this.m_Component.ToString());
            return $"Add {component} to {this.m_GameObject}";
        }

        protected override Awaitable Run(Args args)
        {
            GameObject gameObject = this.m_GameObject.Get(args);
            if (gameObject != null)
            {
                gameObject.Add(this.m_Component.Type);    
            }
            
            return Done;
        }
    }
}
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