Set Active#
Game Object / Set Active
Description#
Sets the self active state of a Game Object instance
Parameters#
| Name | Description |
|---|---|
| Game Object | The game object reference |
| Is Active | Whether the game object should be active or not |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Active")]
[Image(typeof(IconCubeOutline), ColorTheme.Type.Blue)]
[Description("Sets the self active state of a Game Object instance")]
[Category("Game Object/Set Active")]
[Parameter("Game Object", "The game object reference")]
[Parameter("Is Active", "Whether the game object should be active or not")]
[Keywords("Enable", "Inactive", "Disable")]
[Serializable]
public class InstructionCoreGameObjectSetActive : Instruction
{
[SerializeField] private GetGameObject m_GameObject = new GetGameObject();
[SerializeField] private GetBool m_IsActive = new GetBool(new TypeBoolConstantTrue());
protected override string GetTitle(GameObject source)
{
string active = TextUtils.ThemeAsKeyword("Active");
return $"Set {this.m_GameObject} {active} = {this.m_IsActive}";
}
protected override Awaitable Run(Args args)
{
GameObject gameObject = this.m_GameObject.Get(args);
if (gameObject == null) return Done;
bool isActive = this.m_IsActive.Get(args);
gameObject.SetActive(isActive);
return Done;
}
}
}