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Wait Until#

Control / Wait Until

Description#

Waits until the condition is true and then continues the execution

Parameters#

Name Description
Conditions The conditions to check

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Wait Until")]
    [Image(typeof(IconTimer), ColorTheme.Type.Blue, typeof(BadgeSync))]
    
    [Description("Waits until the condition is true and then continues the execution")]
    [Category("Control/Wait Until")]
    
    [Parameter("Conditions", "The conditions to check")]
    [Keywords("Hold", "Pause", "Yield")]
    
    [NestInnerList(nameof(m_Conditions))]
    
    [Serializable]
    public class InstructionCoreWaitUntil : Instruction
    {
        [SerializeField]
        private Conditions m_Conditions = new Conditions();

        protected override string GetTitle(GameObject source) => $"Wait until {this.m_Conditions}";

        protected override async Awaitable Run(Args args)
        {
            while (!this.m_Conditions.Check(args, Conditions.DEFAULT_OPERATION))
            {
                await this.NextFrame();
            }
        }
    }
}
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