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Restart#

Control / Restart

Description#

Restarts the execution sequence if the conditions are met

Parameters#

Name Description
Conditions The conditions to check

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Restart")]
    [Image(typeof(IconRestart), ColorTheme.Type.Blue)]
    
    [Description("Restarts the execution sequence if the conditions are met")]
    [Category("Control/Restart")]
    
    [Parameter("Conditions", "The conditions to check")]
    
    [Keywords("Redo", "Again", "Go", "To", "Goto")]
    
    [NestInnerList(nameof(m_Conditions))]
    
    [Serializable]
    public class InstructionCoreRestart : Instruction
    {
        [SerializeField] private Conditions m_Conditions = new Conditions();

        protected override string GetTitle(GameObject source) =>
            this.m_Conditions.IsEmpty
                ? "Restart"
                : $"Restart if {this.m_Conditions}";

        protected override Awaitable Run(Args args)
        {
            if (this.m_Conditions.Check(args, Conditions.DEFAULT_OPERATION))
            {
                this.CurrentResult = InstructionResult.Restart;
            }
            
            return Done;
        }
    }
}
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