Audio Source Play One Shot#
Audio / Audio Source / Audio Source Play One Shot Clip, VolumeScale
Description#
Executes the Play One Shot method on the Audio Source component
Parameters#
| Name | Description |
|---|---|
| Clip | |
| Volume Scale |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Audio;
namespace VisualScript.Runtime
{
[Title("Audio Source Play One Shot")]
[Category("Audio/Audio Source/Play One Shot", "Clip, VolumeScale")]
[Description("Executes the Play One Shot method on the Audio Source component")]
[Image(typeof(IconAudioSource), ColorTheme.Type.Yellow)]
[Keywords("Audio, Sound, Music, Ambient, Sfx")]
[Parameter("Clip")]
[Parameter("Volume Scale")]
[Serializable]
public class GenInstructionAudioSource_PlayOneShot_2_AudioClipClip_FloatVolumeScale : Instruction
{
[SerializeField] private GetGameObject m_AudioSource = new GetGameObject(
new GenTypeGameObject_AudioSource()
);
[SerializeField] private GetAudioResource m_Clip = new GetAudioResource();
[SerializeField] private GetNumber m_VolumeScale = new GetNumber();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Play One Shot");
return $"{this.m_AudioSource} {method} ({this.m_Clip}, {this.m_VolumeScale})";
}
protected override Awaitable Run(Args args)
{
AudioSource component = this.m_AudioSource.Get<AudioSource>(args);
if (component == null) return Done;
component.PlayOneShot(
(AudioClip) this.m_Clip.Get(args),
(float) this.m_VolumeScale.Get(args)
);
return Done;
}
}
}