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Audio Source Play Clip At Point#

Audio / Audio Source / Audio Source Play Clip At Point Clip, Position, Volume

Description#

Executes the Play Clip At Point static method of the Audio Source class

Parameters#

Name Description
Clip
Position
Volume

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Audio;

namespace VisualScript.Runtime
{
    [Title("Audio Source Play Clip At Point")]
    [Category("Audio/Audio Source/Play Clip At Point", "Clip, Position, Volume")]
    [Description("Executes the Play Clip At Point static method of the Audio Source class")]
    
    [Image(typeof(IconAudioSource), ColorTheme.Type.Yellow)]
    [Keywords("Audio, Sound, Music, Ambient, Sfx")]
    
    [Parameter("Clip")]
    [Parameter("Position")]
    [Parameter("Volume")]
    
    [Serializable]
    public class GenInstructionAudioSource_PlayClipAtPoint_3_AudioClipClip_Vector3Position_FloatVolume : Instruction
    {
        [SerializeField] private GetAudioResource m_Clip = new GetAudioResource();
        
        [SerializeField] private GetVector3 m_Position = new GetVector3();
        
        [SerializeField] private GetNumber m_Volume = new GetNumber();
        
        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Audio Source");
            string method = TextUtils.ThemeAsKeyword("Play Clip At Point");
            return $"{className} {method} ({this.m_Clip}, {this.m_Position}, {this.m_Volume})";
        }
        
        protected override Awaitable Run(Args args)
        {
            AudioSource.PlayClipAtPoint(
                (AudioClip) this.m_Clip.Get(args),
                (Vector3) this.m_Position.Get(args),
                (float) this.m_Volume.Get(args)
            );
            
            return Done;
        }
    }
}

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