Audio Source Play Clip At Point#
Audio / Audio Source / Audio Source Play Clip At Point Clip, Position, Volume
Description#
Executes the Play Clip At Point static method of the Audio Source class
Parameters#
| Name | Description |
|---|---|
| Clip | |
| Position | |
| Volume |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Audio;
namespace VisualScript.Runtime
{
[Title("Audio Source Play Clip At Point")]
[Category("Audio/Audio Source/Play Clip At Point", "Clip, Position, Volume")]
[Description("Executes the Play Clip At Point static method of the Audio Source class")]
[Image(typeof(IconAudioSource), ColorTheme.Type.Yellow)]
[Keywords("Audio, Sound, Music, Ambient, Sfx")]
[Parameter("Clip")]
[Parameter("Position")]
[Parameter("Volume")]
[Serializable]
public class GenInstructionAudioSource_PlayClipAtPoint_3_AudioClipClip_Vector3Position_FloatVolume : Instruction
{
[SerializeField] private GetAudioResource m_Clip = new GetAudioResource();
[SerializeField] private GetVector3 m_Position = new GetVector3();
[SerializeField] private GetNumber m_Volume = new GetNumber();
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Audio Source");
string method = TextUtils.ThemeAsKeyword("Play Clip At Point");
return $"{className} {method} ({this.m_Clip}, {this.m_Position}, {this.m_Volume})";
}
protected override Awaitable Run(Args args)
{
AudioSource.PlayClipAtPoint(
(AudioClip) this.m_Clip.Get(args),
(Vector3) this.m_Position.Get(args),
(float) this.m_Volume.Get(args)
);
return Done;
}
}
}