Set Stack Trace Log Type#
Application / Set Stack Trace Log Type
Description#
Executes the Set Stack Trace Log Type static method of the Application class
Parameters#
| Name | Description |
|---|---|
| Log Type | |
| Stack Trace Type |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Stack Trace Log Type")]
[Category("Application/Set Stack Trace Log Type")]
[Description("Executes the Set Stack Trace Log Type static method of the Application class")]
[Image(typeof(IconCog), ColorTheme.Type.TextLight)]
[Keywords("App, Game, Settings, Configuration")]
[Parameter("Log Type")]
[Parameter("Stack Trace Type")]
[Serializable]
public class GenInstructionApplication_SetStackTraceLogType_2 : Instruction
{
[SerializeField] private LogType m_LogType = default;
[SerializeField] private StackTraceLogType m_StackTraceType = default;
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Application");
string method = TextUtils.ThemeAsKeyword("Set Stack Trace Log Type");
return $"{className} {method} ({this.m_LogType}, {this.m_StackTraceType})";
}
protected override Awaitable Run(Args args)
{
Application.SetStackTraceLogType(
this.m_LogType,
this.m_StackTraceType
);
return Done;
}
}
}