Set Aim Constraint World Up Object#
Animation / Constraints / Aim Constraint / Set Aim Constraint World Up Object
Description#
Sets the World Up Object property of Aim Constraint component
Parameters#
| Name | Description |
|---|---|
| Aim Constraint | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Animations;
namespace VisualScript.Runtime
{
[Title("Set Aim Constraint World Up Object")]
[Category("Animation/Constraints/Aim Constraint/World Up Object")]
[Description("Sets the World Up Object property of Aim Constraint component")]
[Image(typeof(IconCamera), ColorTheme.Type.Pink)]
[Keywords("Look, Track, Follow")]
[Parameter("Aim Constraint")]
[Parameter("Value")]
[Serializable]
public class GenInstructionGameObject_AimConstraint_SetWorldUpObject : Instruction
{
[SerializeField] private GetGameObject m_AimConstraint = new GetGameObject(
new GenTypeGameObject_AimConstraint()
);
[SerializeField] private GetGameObject m_Value = new GetGameObject();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("World Up Object");
return $"{this.m_AimConstraint} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
AimConstraint component = this.m_AimConstraint.Get<AimConstraint>(args);
if (component == null) return Done;
component.worldUpObject = this.m_Value.Get<Transform>(args);
return Done;
}
}
}