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Set Aim Constraint Constraint Active#

Animation / Constraints / Aim Constraint / Set Aim Constraint Constraint Active

Description#

Sets the Constraint Active property of Aim Constraint component

Parameters#

Name Description
Aim Constraint
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Animations;

namespace VisualScript.Runtime
{
    [Title("Set Aim Constraint Constraint Active")]
    [Category("Animation/Constraints/Aim Constraint/Constraint Active")]
    [Description("Sets the Constraint Active property of Aim Constraint component")]
    
    [Image(typeof(IconCamera), ColorTheme.Type.Pink)]
    [Keywords("Look, Track, Follow")]
    
    [Parameter("Aim Constraint")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionBool_AimConstraint_SetConstraintActive : Instruction
    {
        [SerializeField] private GetGameObject m_AimConstraint = new GetGameObject(
            new GenTypeGameObject_AimConstraint()
        );
        
        [SerializeField] private GetBool m_Value = new GetBool();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Constraint Active");
            return $"{this.m_AimConstraint} {member} = {this.m_Value}";
        }
        
        protected override Awaitable Run(Args args)
        {
            AimConstraint component = this.m_AimConstraint.Get<AimConstraint>(args);
            if (component == null) return Done;
            
            component.constraintActive = (bool) this.m_Value.Get(args);
            
            return Done;
        }
    }
}

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