Animator Play In Fixed Time#
Animation / Animator / Animator Play In Fixed Time StateNameHash, Layer, FixedTime
Description#
Executes the Play In Fixed Time method on the Animator component
Parameters#
| Name | Description |
|---|---|
| State Name Hash | |
| Layer | |
| Fixed Time |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Animator Play In Fixed Time")]
[Category("Animation/Animator/Play In Fixed Time", "StateNameHash, Layer, FixedTime")]
[Description("Executes the Play In Fixed Time method on the Animator component")]
[Image(typeof(IconAnimator), ColorTheme.Type.Teal)]
[Keywords("Animation, Clip, Play, Animate")]
[Parameter("State Name Hash")]
[Parameter("Layer")]
[Parameter("Fixed Time")]
[Serializable]
public class GenInstructionAnimator_PlayInFixedTime_3_IntStateNameHash_IntLayer_FloatFixedTime : Instruction
{
[SerializeField] private GetGameObject m_Animator = new GetGameObject(
new GenTypeGameObject_Animator()
);
[SerializeField] private GetInteger m_StateNameHash = new GetInteger();
[SerializeField] private GetInteger m_Layer = new GetInteger();
[SerializeField] private GetNumber m_FixedTime = new GetNumber();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Play In Fixed Time");
return $"{this.m_Animator} {method} ({this.m_StateNameHash}, {this.m_Layer}, {this.m_FixedTime})";
}
protected override Awaitable Run(Args args)
{
Animator component = this.m_Animator.Get<Animator>(args);
if (component == null) return Done;
component.PlayInFixedTime(
(int) this.m_StateNameHash.Get(args),
(int) this.m_Layer.Get(args),
(float) this.m_FixedTime.Get(args)
);
return Done;
}
}
}