Animator Cross Fade In Fixed Time#
Animation / Animator / Animator Cross Fade In Fixed Time StateHashName, FixedTransitionDuration, Layer, FixedTimeOffset, NormalizedTransitionTime
Description#
Executes the Cross Fade In Fixed Time method on the Animator component
Parameters#
| Name | Description |
|---|---|
| State Hash Name | |
| Fixed Transition Duration | |
| Layer | |
| Fixed Time Offset | |
| Normalized Transition Time |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Animator Cross Fade In Fixed Time")]
[Category("Animation/Animator/Cross Fade In Fixed Time", "StateHashName, FixedTransitionDuration, Layer, FixedTimeOffset, NormalizedTransitionTime")]
[Description("Executes the Cross Fade In Fixed Time method on the Animator component")]
[Image(typeof(IconAnimator), ColorTheme.Type.Teal)]
[Keywords("Animation, Clip, Play, Animate")]
[Parameter("State Hash Name")]
[Parameter("Fixed Transition Duration")]
[Parameter("Layer")]
[Parameter("Fixed Time Offset")]
[Parameter("Normalized Transition Time")]
[Serializable]
public class GenInstructionAnimator_CrossFadeInFixedTime_5_IntStateHashName_FloatFixedTransitionDuration_IntLayer_FloatFixedTimeOffset_FloatNormalizedTransitionTime : Instruction
{
[SerializeField] private GetGameObject m_Animator = new GetGameObject(
new GenTypeGameObject_Animator()
);
[SerializeField] private GetInteger m_StateHashName = new GetInteger();
[SerializeField] private GetNumber m_FixedTransitionDuration = new GetNumber();
[SerializeField] private GetInteger m_Layer = new GetInteger();
[SerializeField] private GetNumber m_FixedTimeOffset = new GetNumber();
[SerializeField] private GetNumber m_NormalizedTransitionTime = new GetNumber();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Cross Fade In Fixed Time");
return $"{this.m_Animator} {method} ({this.m_StateHashName}, {this.m_FixedTransitionDuration}, {this.m_Layer}, {this.m_FixedTimeOffset}, {this.m_NormalizedTransitionTime})";
}
protected override Awaitable Run(Args args)
{
Animator component = this.m_Animator.Get<Animator>(args);
if (component == null) return Done;
component.CrossFadeInFixedTime(
(int) this.m_StateHashName.Get(args),
(float) this.m_FixedTransitionDuration.Get(args),
(int) this.m_Layer.Get(args),
(float) this.m_FixedTimeOffset.Get(args),
(float) this.m_NormalizedTransitionTime.Get(args)
);
return Done;
}
}
}