Rect Transform Anchored Position 3D#
UI / Layout / Rect Transform / Rect Transform Anchored Position 3D
Description#
Compares the Anchored Position 3D property of Rect Transform component to another value
Parameters#
| Name | Description |
|---|---|
| Rect Transform | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
namespace VisualScript.Runtime
{
[Title("Rect Transform Anchored Position 3D")]
[Category("UI/Layout/Rect Transform/Anchored Position 3D")]
[Description("Compares the Anchored Position 3D property of Rect Transform component to another value")]
[Image(typeof(IconRectTransform), ColorTheme.Type.TextLight)]
[Keywords("UI, Layout")]
[Parameter("Rect Transform")]
[Parameter("Value")]
[Serializable]
public class GenConditionVector3_RectTransform_CheckAnchoredPosition3D : Condition
{
[SerializeField] private GetGameObject m_RectTransform = new GetGameObject(
new GenTypeGameObject_RectTransform()
);
[SerializeField] private GetVector3 m_Value = new GetVector3();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Anchored Position 3D");
return $"{this.m_RectTransform} {member} = {this.m_Value}";
}
protected override bool Run(Args args)
{
RectTransform component = this.m_RectTransform.Get<RectTransform>(args);
if (component == null) return false;
return component.anchoredPosition3D == (Vector3) this.m_Value.Get(args);
}
}
}