Grid Layout Group Did Awake#
UI / Layout / Grid Layout Group / Grid Layout Group Did Awake
Description#
Compares the Did Awake property of Grid Layout Group component to another value
Parameters#
| Name | Description |
|---|---|
| Grid Layout Group |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
namespace VisualScript.Runtime
{
[Title("Grid Layout Group Did Awake")]
[Category("UI/Layout/Grid Layout Group/Did Awake")]
[Description("Compares the Did Awake property of Grid Layout Group component to another value")]
[Image(typeof(IconGridLayoutGroup), ColorTheme.Type.TextLight)]
[Keywords("UI, Layout")]
[Parameter("Grid Layout Group")]
[Serializable]
public class GenConditionBool_GridLayoutGroup_CheckDidAwake : Condition
{
[SerializeField] private GetGameObject m_GridLayoutGroup = new GetGameObject(
new GenTypeGameObject_GridLayoutGroup()
);
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Did Awake");
return $"{this.m_GridLayoutGroup} {member}";
}
protected override bool Run(Args args)
{
GridLayoutGroup component = this.m_GridLayoutGroup.Get<GridLayoutGroup>(args);
if (component == null) return false;
return component.didAwake;
}
}
}