Canvas Scaler Reference Resolution#
UI / Layout / Canvas Scaler / Canvas Scaler Reference Resolution
Description#
Compares the Reference Resolution property of Canvas Scaler component to another value
Parameters#
| Name | Description |
|---|---|
| Canvas Scaler | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
namespace VisualScript.Runtime
{
[Title("Canvas Scaler Reference Resolution")]
[Category("UI/Layout/Canvas Scaler/Reference Resolution")]
[Description("Compares the Reference Resolution property of Canvas Scaler component to another value")]
[Image(typeof(IconCanvasScaler), ColorTheme.Type.TextLight)]
[Keywords("UI, Layout")]
[Parameter("Canvas Scaler")]
[Parameter("Value")]
[Serializable]
public class GenConditionVector2_CanvasScaler_CheckReferenceResolution : Condition
{
[SerializeField] private GetGameObject m_CanvasScaler = new GetGameObject(
new GenTypeGameObject_CanvasScaler()
);
[SerializeField] private GetVector2 m_Value = new GetVector2();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Reference Resolution");
return $"{this.m_CanvasScaler} {member} = {this.m_Value}";
}
protected override bool Run(Args args)
{
CanvasScaler component = this.m_CanvasScaler.Get<CanvasScaler>(args);
if (component == null) return false;
return component.referenceResolution == (Vector2) this.m_Value.Get(args);
}
}
}