Aspect Ratio Fitter Is Component Valid On Object#
UI / Layout / Aspect Ratio Fitter / Aspect Ratio Fitter Is Component Valid On Object
Description#
Compares the Is Component Valid On Object method of Aspect Ratio Fitter component to another value
Parameters#
| Name | Description |
|---|---|
| Aspect Ratio Fitter |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
namespace VisualScript.Runtime
{
[Title("Aspect Ratio Fitter Is Component Valid On Object")]
[Category("UI/Layout/Aspect Ratio Fitter/Is Component Valid On Object")]
[Description("Compares the Is Component Valid On Object method of Aspect Ratio Fitter component to another value")]
[Image(typeof(IconAspectRatioFitter), ColorTheme.Type.TextLight)]
[Keywords("UI, Layout")]
[Parameter("Aspect Ratio Fitter")]
[Serializable]
public class GenConditionBool_AspectRatioFitter_CheckIsComponentValidOnObject_0 : Condition
{
[SerializeField] private GetGameObject m_AspectRatioFitter = new GetGameObject(
new GenTypeGameObject_AspectRatioFitter()
);
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Is Component Valid On Object");
string parameters = $"()";
return $"{this.m_AspectRatioFitter} {method}";
}
protected override bool Run(Args args)
{
AspectRatioFitter component = this.m_AspectRatioFitter.Get<AspectRatioFitter>(args);
if (component == null) return false;
bool value = component.IsComponentValidOnObject();
return value;
}
}
}