TextMeshPro - Input Field Was Canceled#
UI / Interaction / TextMeshPro - Input Field / TextMeshPro - Input Field Was Canceled
Description#
Compares the Was Canceled property of TextMeshPro - Input Field component to another value
Parameters#
| Name | Description |
|---|---|
| TMP Input Field |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
using TMPro;
namespace VisualScript.Runtime
{
[Title("TextMeshPro - Input Field Was Canceled")]
[Category("UI/Interaction/TextMeshPro - Input Field/Was Canceled")]
[Description("Compares the Was Canceled property of TextMeshPro - Input Field component to another value")]
[Image(typeof(IconUIInputField), ColorTheme.Type.Blue)]
[Keywords("UI, User, Interface, TMP, Text, Mesh, Pro")]
[Parameter("TMP Input Field")]
[Serializable]
public class GenConditionBool_TMP_InputField_CheckWasCanceled : Condition
{
[SerializeField] private GetGameObject m_TMP_InputField = new GetGameObject(
new GenTypeGameObject_TMP_InputField()
);
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Was Canceled");
return $"{this.m_TMP_InputField} {member}";
}
protected override bool Run(Args args)
{
TMP_InputField component = this.m_TMP_InputField.Get<TMP_InputField>(args);
if (component == null) return false;
return component.wasCanceled;
}
}
}