Playable Director Duration#
Timeline / Playable Director / Playable Director Duration
Description#
Compares the Duration property of Playable Director component to another value
Parameters#
| Name | Description |
|---|---|
| Playable Director | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Playables;
namespace VisualScript.Runtime
{
[Title("Playable Director Duration")]
[Category("Timeline/Playable Director/Duration")]
[Description("Compares the Duration property of Playable Director component to another value")]
[Image(typeof(IconDirector), ColorTheme.Type.Teal)]
[Keywords("Timeline, Cutscene, Cinematic, Sequence")]
[Parameter("Playable Director")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionNumber_PlayableDirector_CheckDuration : Condition
{
[SerializeField] private GetGameObject m_PlayableDirector = new GetGameObject(
new GenTypeGameObject_PlayableDirector()
);
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetNumber m_Value = new GetNumber();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Duration");
return $"{this.m_PlayableDirector} {member} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
PlayableDirector component = this.m_PlayableDirector.Get<PlayableDirector>(args);
if (component == null) return false;
return this.m_Compare.Compare(component.duration, (double) this.m_Value.Get(args));
}
}
}