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Tilemap Animation Frame Rate#

Tilemap / Tilemap Animation Frame Rate

Description#

Compares the Animation Frame Rate property of Tilemap component to another value

Parameters#

Name Description
Tilemap
Compare
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Tilemaps;
using Unity.Collections;

namespace VisualScript.Runtime
{
    [Title("Tilemap Animation Frame Rate")]
    [Category("Tilemap/Animation Frame Rate")]
    [Description("Compares the Animation Frame Rate property of Tilemap component to another value")]
    
    [Image(typeof(IconTilemap), ColorTheme.Type.Purple)]
    [Keywords("Tile, Map")]
    
    [Parameter("Tilemap")]
    [Parameter("Compare")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionNumber_Tilemap_CheckAnimationFrameRate : Condition
    {
        [SerializeField] private GetGameObject m_Tilemap = new GetGameObject(
            new GenTypeGameObject_Tilemap()
        );
        
        [SerializeField] private CompareNumber m_Compare = new CompareNumber();
        
        [SerializeField] private GetNumber m_Value = new GetNumber();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Animation Frame Rate");
            return $"{this.m_Tilemap} {member} {this.m_Compare} {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            Tilemap component = this.m_Tilemap.Get<Tilemap>(args);
            if (component == null) return false;
            
            return this.m_Compare.Compare(component.animationFrameRate, (float) this.m_Value.Get(args));
        }
    }
}

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