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Has Any Saved Game#

Save & Load / Has Any Saved Game

Description#

Returns true if there is at least one saved game

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Has Any Saved Game")]
    [Image(typeof(IconDiskSolid), ColorTheme.Type.Lime)]
    
    [Description("Returns true if there is at least one saved game")]
    [Category("Save & Load/Has Any Saved Game")]
    
    [Keywords("Save", "Load", "Slot")]
    
    [Serializable]
    public class ConditionCoreHasAnySave : Condition
    {
        protected override string GetTitle(GameObject source) => "Has any Save";

        protected override bool Run(Args args)
        {
            return SaveLoadManager.HasAnyProfileSaved();
        }
    }
}
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