Has Any Saved Game#
Save & Load / Has Any Saved Game
Description#
Returns true if there is at least one saved game
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Has Any Saved Game")]
[Image(typeof(IconDiskSolid), ColorTheme.Type.Lime)]
[Description("Returns true if there is at least one saved game")]
[Category("Save & Load/Has Any Saved Game")]
[Keywords("Save", "Load", "Slot")]
[Serializable]
public class ConditionCoreHasAnySave : Condition
{
protected override string GetTitle(GameObject source) => "Has any Save";
protected override bool Run(Args args)
{
return SaveLoadManager.HasAnyProfileSaved();
}
}
}