Render Settings Ambient Equator Color#
Rendering / Render Settings / Render Settings Ambient Equator Color
Description#
Compares the Ambient Equator Color static property of Render Settings class to another value
Parameters#
| Name | Description |
|---|---|
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Render Settings Ambient Equator Color")]
[Category("Rendering/Render Settings/Ambient Equator Color")]
[Description("Compares the Ambient Equator Color static property of Render Settings class to another value")]
[Image(typeof(IconPicture), ColorTheme.Type.TextLight, typeof(BadgeSettings))]
[Keywords("Environment, Fog, Ambient, Lighting, Skybox")]
[Parameter("Value")]
[Serializable]
public class GenConditionColor_RenderSettings_CheckAmbientEquatorColor : Condition
{
[SerializeField] private GetColor m_Value = new GetColor();
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Render Settings");
string member = TextUtils.ThemeAsKeyword("Ambient Equator Color");
return $"{className} {member} = {this.m_Value}";
}
protected override bool Run(Args args)
{
return RenderSettings.ambientEquatorColor == (Color) this.m_Value.Get(args);
}
}
}