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Check Sphere#

Physics / Physics / Check Sphere Position, Radius, LayerMask, QueryTriggerInteraction

Description#

Compares the Check Sphere static method of Physics class to another value

Parameters#

Name Description
Position
Radius
Layer Mask
Query Trigger Interaction

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Check Sphere")]
    [Category("Physics/Physics/Check Sphere", "Position, Radius, LayerMask, QueryTriggerInteraction")]
    [Description("Compares the Check Sphere static method of Physics class to another value")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime)]
    
    [Parameter("Position")]
    [Parameter("Radius")]
    [Parameter("Layer Mask")]
    [Parameter("Query Trigger Interaction")]
    
    [Serializable]
    public class GenConditionBool_Physics_CheckCheckSphere_4_Vector3Position_FloatRadius_IntLayerMask_QueryTriggerInteractionQueryTriggerInteraction : Condition
    {
        [SerializeField] private GetVector3 m_Position = new GetVector3();
        
        [SerializeField] private GetNumber m_Radius = new GetNumber();
        
        [SerializeField] private GetInteger m_LayerMask = new GetInteger();
        
        [SerializeField] private QueryTriggerInteraction m_QueryTriggerInteraction = default;
        
        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Physics");
            string method = TextUtils.ThemeAsKeyword("Check Sphere");
            return $"{className} {method} ({this.m_Position}, {this.m_Radius}, {this.m_LayerMask}, {this.m_QueryTriggerInteraction})";
        }
        
        protected override bool Run(Args args)
        {
            bool value = Physics.CheckSphere(
                (Vector3) this.m_Position.Get(args),
                (float) this.m_Radius.Get(args),
                (int) this.m_LayerMask.Get(args),
                this.m_QueryTriggerInteraction
            );
            
            return value;
        }
    }
}

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