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Rigidbody Detect Collisions#

Physics 3D / Rigidbody / Rigidbody Detect Collisions

Description#

Compares the Detect Collisions property of Rigidbody component to another value

Parameters#

Name Description
Rigidbody

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Rigidbody Detect Collisions")]
    [Category("Physics 3D/Rigidbody/Detect Collisions")]
    [Description("Compares the Detect Collisions property of Rigidbody component to another value")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime)]
    [Keywords("Physics, 3D")]
    
    [Parameter("Rigidbody")]
    
    [Serializable]
    public class GenConditionBool_Rigidbody_CheckDetectCollisions : Condition
    {
        [SerializeField] private GetGameObject m_Rigidbody = new GetGameObject(
            new GenTypeGameObject_Rigidbody()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Detect Collisions");
            return $"{this.m_Rigidbody} {member}";
        }
        
        protected override bool Run(Args args)
        {
            Rigidbody component = this.m_Rigidbody.Get<Rigidbody>(args);
            if (component == null) return false;
            
            return component.detectCollisions;
        }
    }
}

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