Character Controller Enable Overlap Recovery#
Physics 3D / Collider / Character Controller / Character Controller Enable Overlap Recovery
Description#
Compares the Enable Overlap Recovery property of Character Controller component to another value
Parameters#
| Name | Description |
|---|---|
| Character Controller |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Character Controller Enable Overlap Recovery")]
[Category("Physics 3D/Collider/Character Controller/Enable Overlap Recovery")]
[Description("Compares the Enable Overlap Recovery property of Character Controller component to another value")]
[Image(typeof(IconCapsuleSolid), ColorTheme.Type.Lime, typeof(BadgeCharacter))]
[Keywords("Physics, 3D, Kinematic")]
[Parameter("Character Controller")]
[Serializable]
public class GenConditionBool_CharacterController_CheckEnableOverlapRecovery : Condition
{
[SerializeField] private GetGameObject m_CharacterController = new GetGameObject(
new GenTypeGameObject_CharacterController()
);
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Enable Overlap Recovery");
return $"{this.m_CharacterController} {member}";
}
protected override bool Run(Args args)
{
CharacterController component = this.m_CharacterController.Get<CharacterController>(args);
if (component == null) return false;
return component.enableOverlapRecovery;
}
}
}