Sprite Shape Renderer Get Spline Mesh Count#
Miscellaneous / Sprite Shape Renderer / Sprite Shape Renderer Get Spline Mesh Count
Description#
Compares the Get Spline Mesh Count method of Sprite Shape Renderer component to another value
Parameters#
| Name | Description |
|---|---|
| Sprite Shape Renderer | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.U2D;
namespace VisualScript.Runtime
{
[Title("Sprite Shape Renderer Get Spline Mesh Count")]
[Category("Miscellaneous/Sprite Shape Renderer/Get Spline Mesh Count")]
[Description("Compares the Get Spline Mesh Count method of Sprite Shape Renderer component to another value")]
[Image(typeof(IconSprite), ColorTheme.Type.Purple, typeof(BadgeEye))]
[Parameter("Sprite Shape Renderer")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionInteger_SpriteShapeRenderer_CheckGetSplineMeshCount_0 : Condition
{
[SerializeField] private GetGameObject m_SpriteShapeRenderer = new GetGameObject(
new GenTypeGameObject_SpriteShapeRenderer()
);
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetInteger m_Value = new GetInteger();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Get Spline Mesh Count");
string parameters = $"()";
return $"{this.m_SpriteShapeRenderer} {method} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
SpriteShapeRenderer component = this.m_SpriteShapeRenderer.Get<SpriteShapeRenderer>(args);
if (component == null) return false;
int value = component.GetSplineMeshCount();
return this.m_Compare.Compare(value, (int) this.m_Value.Get(args));
}
}
}