Sprite Mask Back Sorting Order#
Miscellaneous / Sprite Mask / Sprite Mask Back Sorting Order
Description#
Compares the Back Sorting Order property of Sprite Mask component to another value
Parameters#
| Name | Description |
|---|---|
| Sprite Mask | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Sprite Mask Back Sorting Order")]
[Category("Miscellaneous/Sprite Mask/Back Sorting Order")]
[Description("Compares the Back Sorting Order property of Sprite Mask component to another value")]
[Image(typeof(IconSprite), ColorTheme.Type.Purple, typeof(BadgeMinus))]
[Parameter("Sprite Mask")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionInteger_SpriteMask_CheckBackSortingOrder : Condition
{
[SerializeField] private GetGameObject m_SpriteMask = new GetGameObject(
new GenTypeGameObject_SpriteMask()
);
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetInteger m_Value = new GetInteger();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Back Sorting Order");
return $"{this.m_SpriteMask} {member} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
SpriteMask component = this.m_SpriteMask.Get<SpriteMask>(args);
if (component == null) return false;
return this.m_Compare.Compare(component.backSortingOrder, (int) this.m_Value.Get(args));
}
}
}