Particle System Force Field Vector Field#
Miscellaneous / Particle System Force Field / Particle System Force Field Vector Field
Description#
Compares the Vector Field property of Particle System Force Field component to another value
Parameters#
| Name | Description |
|---|---|
| Particle System Force Field | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Particle System Force Field Vector Field")]
[Category("Miscellaneous/Particle System Force Field/Vector Field")]
[Description("Compares the Vector Field property of Particle System Force Field component to another value")]
[Image(typeof(IconParticleSystem), ColorTheme.Type.Teal)]
[Parameter("Particle System Force Field")]
[Parameter("Value")]
[Serializable]
public class GenConditionTexture_ParticleSystemForceField_CheckVectorField : Condition
{
[SerializeField] private GetGameObject m_ParticleSystemForceField = new GetGameObject(
new GenTypeGameObject_ParticleSystemForceField()
);
[SerializeField] private GetTexture m_Value = new GetTexture();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Vector Field");
return $"{this.m_ParticleSystemForceField} {member} = {this.m_Value}";
}
protected override bool Run(Args args)
{
ParticleSystemForceField component = this.m_ParticleSystemForceField.Get<ParticleSystemForceField>(args);
if (component == null) return false;
return component.vectorField == this.m_Value.Get(args) as Texture3D;
}
}
}