Cursor Visible#
Input / Cursor / Cursor Visible
Description#
Compares the Visible static property of Cursor class to another value
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Cursor Visible")]
[Category("Input/Cursor/Visible")]
[Description("Compares the Visible static property of Cursor class to another value")]
[Image(typeof(IconCursor), ColorTheme.Type.Blue)]
[Keywords("Mouse, Pointer")]
[Serializable]
public class GenConditionBool_Cursor_CheckVisible : Condition
{
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Cursor");
string member = TextUtils.ThemeAsKeyword("Visible");
return $"{className} {member}";
}
protected override bool Run(Args args)
{
return Cursor.visible;
}
}
}