Trail Renderer Autodestruct#
Effects / Trail Renderer / Trail Renderer Autodestruct
Description#
Compares the Autodestruct property of Trail Renderer component to another value
Parameters#
| Name | Description |
|---|---|
| Trail Renderer |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Trail Renderer Autodestruct")]
[Category("Effects/Trail Renderer/Autodestruct")]
[Description("Compares the Autodestruct property of Trail Renderer component to another value")]
[Image(typeof(IconTrailRenderer), ColorTheme.Type.Blue, typeof(BadgeEye))]
[Keywords("Effect")]
[Parameter("Trail Renderer")]
[Serializable]
public class GenConditionBool_TrailRenderer_CheckAutodestruct : Condition
{
[SerializeField] private GetGameObject m_TrailRenderer = new GetGameObject(
new GenTypeGameObject_TrailRenderer()
);
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Autodestruct");
return $"{this.m_TrailRenderer} {member}";
}
protected override bool Run(Args args)
{
TrailRenderer component = this.m_TrailRenderer.Get<TrailRenderer>(args);
if (component == null) return false;
return component.autodestruct;
}
}
}