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Particle System Procedural Simulation Supported#

Effects / Particle System / Particle System Procedural Simulation Supported

Description#

Compares the Procedural Simulation Supported property of Particle System component to another value

Parameters#

Name Description
Particle System

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Particle System Procedural Simulation Supported")]
    [Category("Effects/Particle System/Procedural Simulation Supported")]
    [Description("Compares the Procedural Simulation Supported property of Particle System component to another value")]
    
    [Image(typeof(IconParticleSystem), ColorTheme.Type.Blue)]
    [Keywords("Effect")]
    
    [Parameter("Particle System")]
    
    [Serializable]
    public class GenConditionBool_ParticleSystem_CheckProceduralSimulationSupported : Condition
    {
        [SerializeField] private GetGameObject m_ParticleSystem = new GetGameObject(
            new GenTypeGameObject_ParticleSystem()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Procedural Simulation Supported");
            return $"{this.m_ParticleSystem} {member}";
        }
        
        protected override bool Run(Args args)
        {
            ParticleSystem component = this.m_ParticleSystem.Get<ParticleSystem>(args);
            if (component == null) return false;
            
            return component.proceduralSimulationSupported;
        }
    }
}

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